Next add the player to the scene:
The hierarchy will look like this:
You can position your FPS controller anywhere in the scene (transform position). Note that when you hit play, the altitude of the player will be set automatically so the player stays on top of terrain and not below.
For a complete description of the FPS Controller options, see the section “FPS Controller options”.
This component is optional. You can just use a camera in the scene and control it with your own controllers.
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