The code below creates an array of voxel definitions and populates it with the voxel definition #1. Then uses the method ModelPlace to add the content to the scene in front of the camera.

Note that you can use your own voxel definitions defined at runtime as well.


int sizeX = 12, sizeY = 12, sizeZ = 12;
VoxelDefinition[,,] model = new VoxelDefinition[sizeY, sizeZ, sizeX];
VoxelDefinition vd = env.GetVoxelDefinition (1);
for (int y = 0; y < sizeY; y++) {
    for (int z = 0; z < sizeZ; z++) {
        for (int x = 0; x < sizeX; x++) {
            model [y, z, x] = vd;
        }
    }
}

VoxelPlayFirstPersonController fpsController = VoxelPlayFirstPersonController.instance;
env.ModelPlace (Camera.main.transform.position + Camera.main.transform.forward * 100, model);