9. FAQ
Voxel Play supports two groups of voxels in terms of rendering features: - Default/basic types: opaque, cutout, vegetation, water, transparent and opaque w...
Sat, 25 Apr, 2020 at 10:47 AM
Shadows flicker in Scene View: This is due to the near/far clip of the SceneView camera using wrong values which cause precision issues in the depth buffer...
Wed, 17 Jul, 2019 at 2:22 PM
You can define which items can have the player at start in two ways: 1) Specify them in the Items array of the Voxel Play Player component: 2) ...
Mon, 8 Jul, 2019 at 7:05 PM
Voxel Play comes with a default UI which includes a debug window, a command console and inventory UI. These components are part of the "Optional Game ...
Sun, 15 Sep, 2019 at 8:44 PM
When spawning a mob (or object) it's important to ensure the chunk under the mob is generated and rendered. Please note that if the chunk is generated ...
Mon, 15 Jul, 2019 at 2:04 PM
Voxel Play supports voxels of 1m in size for terrain generation. It uses many optimizations and occlusion algorithms to reduce vertex count, and this calcul...
Thu, 16 Apr, 2020 at 9:11 AM
Voxel Play 7 comes with dedicated shaders for: built-in pipeline, and Universal Rendering Pipeline (URP). To enable URP support on Unity 2019 or lat...
Tue, 19 May, 2020 at 5:05 PM
In URP (Universal Rendering Pipeline), the following settings must be used in order to the water to be transparent: 1) In URP asset, enable the Depth Te...
Fri, 22 May, 2020 at 8:34 AM
There're a few situations where your character or some other mob fall under the terrain: 1) Voxel Play environment has not finished creating the in...
Wed, 1 Jul, 2020 at 4:40 PM
Voxels can be hidden using the VoxelSetHidden methods. Use VoxelIsHidden to determine voxel visibility (check API section for full list of public methods). ...
Sat, 4 Jul, 2020 at 11:50 AM