How to implement my own inventory system, console or UI?

Modified on Sun, 15 Sep 2019 at 08:44 PM

Voxel Play comes with a default UI which includes a debug window, a command console and inventory UI.

These components are part of the "Optional Game Features" that are included in Voxel Play for demonstration purposes (because the focus of Voxel Play is the generation, rendering and managing of the voxel world).



If you want to replace one of these components, please refer to this article for more information.


Note that the inventory and console UI are just a front-end for the Voxel Play C# API so you can completely rewrite them or use third-party assets if you wish.



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