In URP (Universal Rendering Pipeline), the following settings must be used in order to the water to be transparent:
1) In URP asset, enable the Depth Texture and Opaque Texture settings.
2) In Voxel Play Environment, disable "Shadows on Water".
3) In World Definition, under the Realistic Water section, modify the alpha values of Water and Underwater Fog colors to make the water more or less transparent.
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