Wish-list:

- Support arbitrary rotations in custom voxels inside a model definition

- Reflections on certain voxels

- API: new method to convert existing meshes into voxel models (as the terrain converter does with trees)

- Flow / buoyancy effectors

- Add variation to biomes using different vertex colors

- Chunk layer system to allow multiple voxel types or fluids over the same voxel space than primary terrain.

- Weather effects


Delivered:

- Mirror integration (supported while also released a sample project called Pirates of Voxel Play, available on the Unity Asset Store).

- Add support for primitive SDF shapes (cylinder, sphere, torus, ...) (delivered in 7 as function to get VoxelIndices based on SDF functions provided by user)

- Snapshot feature (ability to export meshes and textures) (delivered in 4.3)

- Set world size in World Definition. Avoid generation of chunks beyond this limit (delivered in 4.1)

- Ability to use custom materials instead of default materials (like using a variation of opaque3) (delivered in  4.0)

- Add variation to biomes to allow multiple voxel definitions per biome (delivered as mod - check them on kronnect.com)

- Ability to have models in inventory and place them as normal objects. Highlight zone before placing them (delivered in 3.5)

- Custom observers to keep / force some world areas to be rebuilt / maintained, regardless of current player/camera (delivered in 3.1 through VoxelPlayBehaviour component).

- Make water surface texture visible from below (delivered in 3.0)

- Runtime voxel objects creation/updating capability (delivered in 2.0)

- Color mapping to voxel definitions in Qubicle importer tool (delivered in 2.0)

- POM/Relief mapping shading (delivered in 2.0)

- Improved smooth lighting (delivered in 2.0)

- New render type for transparent textures (delivered in 1.5)

- Voxel outline effect (delivered in 1.4)

- MagicaVoxel import (provided by community, check kronnect.com support forum, thanks to melsov)

- Add random content support to underground in terrain generator (ore support in beta 0.20)

- 3D noise support functions (included in beta 0.20)

- Rotated voxels (included in beta 0.18)

- Improved water animation (included in beta 0.17)

- Point light support (included in beta 0.15)

- Half-sized blocks (included in beta 0.13)

- Optimized A* Path-Finding / NavMesh support (included in beta 0.10)

- Cave system (included in beta 0.9)

- Import Qubicle models (included in beta 0.8)