Starting with an empty world

Modified on Wed, 01 May 2019 at 10:38 AM

If you don't want to use any terrain generator feature, just follow these steps:

1.- Create a new scene and add VoxelPlayEnvironment (menu GameObject -> Voxel Play -> Create Voxel Play Environment).

2.- Create a new World Definition (right-click on your project panel, select Create -> Voxel Play -> World Definition).

3.- Assign the World Definition to the VoxelPlayEnvironment inspector's "World" field.

Run the scene. You will get a fully functional voxel engine with no predefined terrain.

Was this article helpful?

That’s Great!

Thank you for your feedback

Sorry! We couldn't be helpful

Thank you for your feedback

Let us know how can we improve this article!

Select atleast one of the reasons

Feedback sent

We appreciate your effort and will try to fix the article