Starting with an empty world

Modified on Wed, 01 May 2019 at 10:38 AM

If you don't want to use any terrain generator feature, just follow these steps:


1.- Create a new scene and add VoxelPlayEnvironment (menu GameObject -> Voxel Play -> Create Voxel Play Environment).

2.- Create a new World Definition (right-click on your project panel, select Create -> Voxel Play -> World Definition).

3.- Assign the World Definition to the VoxelPlayEnvironment inspector's "World" field.


Run the scene. You will get a fully functional voxel engine with no predefined terrain.

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