In Voxel Play, a World is defined by a main object of type WorldDefinition:



To create a new world you can duplicate the Earth folder and customize the files or create a new world definition using the contextual menu:



Select the World Definition file and you will see the contents of the ScriptableObject in the Inspector panel:



Important: it's recommended that you place all your textures and definitions inside a folder of the same name than your world. For example if your world definition asset is named "MyNewWorld", then place your model, voxel definition, textures, etc. in a directory structure similar to this one:


/Resources

/Resources/MyNewWorld

/Resources/MyNewWorld/Voxels

/Resources/MyNewWorld/Models

...

   

Reason is that Voxel Play will automatically scan and load all voxel definitions contained in the folder with same name than your world.