Introduction

Modified on Sun, 06 Jan 2019 at 03:32 PM

In Voxel Play, a World is defined by a main object of type WorldDefinition:



To create a new world you can duplicate the Earth folder and customize the files or create a new world definition using the contextual menu:



Select the World Definition file and you will see the contents of the ScriptableObject in the Inspector panel:



Important: it's recommended that you place all your textures and definitions inside a folder of the same name than your world. For example if your world definition asset is named "MyNewWorld", then place your model, voxel definition, textures, etc. in a directory structure similar to this one:


/Resources

/Resources/MyNewWorld

/Resources/MyNewWorld/Voxels

/Resources/MyNewWorld/Models

...

   

Reason is that Voxel Play will automatically scan and load all voxel definitions contained in the folder with same name than your world.

Was this article helpful?

That’s Great!

Thank you for your feedback

Sorry! We couldn't be helpful

Thank you for your feedback

Let us know how can we improve this article!

Select atleast one of the reasons

Feedback sent

We appreciate your effort and will try to fix the article