Defining custom Voxel Definitions in Design Time (eg. half-blocks, assorted objects, ...)

Modified on Fri, 22 Jun 2018 at 12:40 PM

Starting beta 13 it's possible to create new voxel definitions that represent real game objects. This feature is called "Model-In-Voxel" and allows to treat normal gameobjects as voxels inside chunks, so they can be hit, destroyed or collected.


Watch the video below to learn how to create custom voxel definitions:



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