Use the following code to get a reference to the instantiated gameobject:
GameObject voxelGameObject = env.GetVoxelGameObject(position);
An instantiated gameobject is a regular gameobject created by Voxel Play based on the custom voxel definition.
Notes:
1) If the custom voxel definition has GPU Instancing enabled, there's no gameobject in the scene (unless it's marked to be created explicitly in the voxel definition).
2) To change the material of this gameobject, just use GetComponentInChildren<Renderer>() on the returned gameobject and use the .material property to ensure you only modify a self copy of the material used by all instances of this same voxel definition in the scene.
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