5. Features
VoxelPlay supports collider and NavMesh automatic generation. Colliders Collider meshes are generated automatically for all voxel definitions with R...
Mon, 4 May, 2020 at 3:28 PM
Starting v4.1, Voxel Play introduces an algorithm to detect voxel occlusion. This algorithm is designed for a third-person perspective and can detect which ...
Fri, 18 Jun, 2021 at 4:39 PM
Voxel Play provides a default UI which can be replaced by yours. In Voxel Play Environment inspector, expand the "Default Assets" section and ...
Wed, 31 Mar, 2021 at 9:02 AM
Voxel Play provides default input controllers for PC and Mobile which can be repalced by yours. In Voxel Play Environment inspector, expand the "De...
Sun, 15 Sep, 2019 at 8:42 PM
The Player component represents the character player and its attributes (life, hit damage, inventory, etc.). This component must provide a basic set of even...
Fri, 11 Oct, 2019 at 9:27 AM
Voxel Play uses custom shaders to deliver fast and rich options. It uses two group of shaders for voxel rendering. A group of shaders compatible with geomet...
Wed, 1 Sep, 2021 at 9:22 PM
Loading/Saving game during playmode Pressing Control + F4 will save your current game. The name for the file is set in Voxel Play Environment component ...
Sun, 26 Dec, 2021 at 10:02 AM
In Voxel Play 6.0, textures can be provided by custom modules during the mesh generation phase without affecting the original voxel definitions. This capabi...
Sun, 22 Dec, 2019 at 10:23 PM
Voxel Play uses a series of custom shaders to render the different voxel types like opaque, cutout (for tree leaves), water, etc. All voxels of the same ren...
Fri, 29 Apr, 2022 at 7:54 PM
In Voxel Play 7.1, you can define custom rules to change the voxel type when placing new voxels in the scene. This feature is called "Connected Voxels&...
Thu, 21 May, 2020 at 5:55 PM