5. Features

Colliders, NavMesh and Agents
VoxelPlay supports collider and NavMesh automatic generation. Colliders Collider meshes are generated automatically for all voxel definitions with R...
Mon, 4 May, 2020 at 3:28 PM
See-Through (Occluding Voxels)
Starting v4.1, Voxel Play introduces an algorithm to detect voxel occlusion. This algorithm is designed for a third-person perspective and can detect which ...
Fri, 18 Jun, 2021 at 4:39 PM
Custom UI (inventory, console and/or status bar)
Voxel Play provides a default UI which can be replaced by yours. In Voxel Play Environment inspector, expand the "Default Assets" section and ...
Wed, 31 Mar, 2021 at 9:02 AM
Custom Input Controllers (PC and Mobile)
Voxel Play provides default input controllers for PC and Mobile which can be repalced by yours. In Voxel Play Environment inspector, expand the "De...
Sun, 15 Sep, 2019 at 8:42 PM
Custom Player component
The Player component represents the character player and its attributes (life, hit damage, inventory, etc.). This component must provide a basic set of even...
Fri, 11 Oct, 2019 at 9:27 AM
Shaders and Curved Effect
Voxel Play uses custom shaders to deliver fast and rich options. It uses two group of shaders for voxel rendering. A group of shaders compatible with geomet...
Wed, 1 Sep, 2021 at 9:22 PM
Loading & Saving Game Sessions
Loading/Saving game during playmode Pressing Control + F4 will save your current game. The name for the file is set in Voxel Play Environment component ...
Sun, 26 Dec, 2021 at 10:02 AM
Connected Textures
In Voxel Play 6.0, textures can be provided by custom modules during the mesh generation phase without affecting the original voxel definitions. This capabi...
Sun, 22 Dec, 2019 at 10:23 PM
Overriding default voxel materials
Voxel Play uses a series of custom shaders to render the different voxel types like opaque, cutout (for tree leaves), water, etc. All voxels of the same ren...
Fri, 29 Apr, 2022 at 7:54 PM
Connected Voxels
In Voxel Play 7.1, you can define custom rules to change the voxel type when placing new voxels in the scene. This feature is called "Connected Voxels&...
Thu, 21 May, 2020 at 5:55 PM